Lucky_Number_Sixx

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
iahfy
blixart

how to draw arms ? ? 

swagginsloths

holy fuck

shoutsofthunder

holy fuck is right… but… does it work with legs???

blixart

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yes !!

empresspinto

but how much extend

petroleum-hare

^^^^^^^^^^

kvothe-kingkiller

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gabbyzvolt25

I NEARLY CHOKED

lifeofcynch

ENJFDFNFATFVFDF

zomibom

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finally. i can be accurate

sherlock-im-not-gay

This is too fucking great to not reblog

wishem

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I give it MASCLES

BIG MACHO

keithislactoseintolerant

🤣🤣

urhella-gaychloe

LMAOOOOOO

fernacular

Okay but for anyone who legit wants to know how to calculate it correctly:

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The elbow joint on average rests a couple inches higher than the navel, so if you measure how long the distance is from the middle of the shoulder to that point then you have the length of the upper and fore arms!

fernacular

So if anyone’s wondering about legs too, the simplest rule of thumb is that the length from the top of the leg to the knee is equal to the distance between the top of the leg and the bottom of the pectorals:

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And I wanna stress that when i say “top of the leg” i’m not talking about the crotch (please don’t flag me tumblr it’s an anatomical term) i’m talking about the point where the femur connects to the pelvis, which is higher up on the hips:

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It’s easier to see what I’m talking about in this photo of a man squatting: 

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So yeah if you use that measurement when using this technique you should get fairly realistically proportioned legs:

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But remember! messing with proportions is an important and fun part of character design! Know the rules first so you can then break them however you please!

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im-a-hyperion-vault-hunter

HOW THE HELL DID I FIND THIS POST OMG

thehttydblog

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i-am-corbin-dallas

Licherally in the midst of drawing a guy and crying at how bad the arms are. Thanks Tumbles

iahfy

For anyone who wants a free pose-able human reference for drawing

piraticoctopus

The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.

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It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.

There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well. 

Here’s the page for download, which has a list of the features available in both versions.

There are three features the free version doesn’t have:

  • Can’t save OBJ files for export
  • Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
  • It can’t load saved files

The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you. 

But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:

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There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.

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Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:

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The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design. 

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So you, too, can create beautiful things like kawaii Muscle-chan!!

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The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)

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Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.

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The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers. 

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And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like. 

In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.

Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.

thebookskeeper

I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.

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That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.

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Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.

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Plus for all you lovely people who want something a little more simplified to use as a pose reference

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You can turn your model into the classic wire frame.

nick-nocturn

Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.

cupcakesandfucks

@ravesinthesky

ravesinthesky

Yesssssssss thank you @cupcakesandfucks

jdablokkhead

SORRY FOR THE LONG POST BUT I HAVE NEEDED THIS MY ENTIRE LIFE

@cammyj1122